Featured Projects - Commercials Projects - Personal Projects - Game Jam

Outlast Trials - Red Barrels

A cooperative horror game where players must complete various objectives while avoiding being eliminated by psychopathic killers.
Technology used and tasks done
Game Engine: Unreal 4
Language: C++ and Blueprint
My tasks: - Creation of a new NPC archetype released in October 2023
- Various debugging of the game's NPCs

You Suck at Parking - Happy Volcano (Stockholm Syndrome Client)

An acrobatic racing game where players must successfully park their car in a chaotic environment. In multiplayer mode, players must park in the most parking spots before others do.
Technologies utilisés et tâches effectués
Game Engine: Unity
Language: C#
My tasks: - Implementation of a custom pathfinding system for a car game
- Creation of bots that can replace players in multiplayer mode

Born of Bread - Wild Arts (Stockholm Syndrome Client)

An adventure RPG game with gameplay and aesthetics that closely resemble the game 'Paper Mario.
Technology used and tasks done
Game Engine: Unreal 4
Language: Blueprint
My tasks: - Refactoring of the companion ability system
- Integration of new companion abilities

Sphere VS Cube

Android game developed entirely alone that is now available in Open Beta on Google Play. The game is a rail shooter similar to Star Fox, but the levels are randomly generated. The player must complete 15 levels without losing all his lives.
Technology used and tasks done
Game Engine: Unity
Language: C#
My tasks: - All programming tasks
- Creation of Shader (using Amplify)
- Game Design
- VFX / UI / Sound Design integration

8 giants touch screen application - ABB (Smart Pixel Client)

This application allows users to interact with the portfolio of ABB (an engineering company). These 8 screens can be combined into 1 so that a sale person can do a public presentation with it. It was one of the first applications of its type in Canada.
Technology used and tasks done
Game Engine: Unity
Langage: C#
My tasks: - Interaction with the 8 screens
- UI interaction and animation
- Navigation in the 3D environment
- Data integration from the CMS
- Debugging

No Way Out

No Way Out is a multiplayer game playable in a browser with the help of the Unity WebPlayer. The game is a MOBA in top-down view where the players must accomplish different objectives while fighting multiple other teams.
Technology used and tasks done
Game Engine: Unity
Langage: C#
My tasks: - Integration system of the mob with their AI
- Loot distribution system
- Integration of new Heroes
- Programming of the skills of the new Heroes
- Creation of various element of the UI during gameplay
- Debugging

Neotopia

Unity project done with the graduating student in 3D art of the UQAT university. The game is a third person 3D platformer. My work was to program the principals features like the control of the character and the AI of the monsters.
Technology used and tasks done
Game Engine: Unity
Langage: C#
My tasks: - Third person controller
- AI monsters
- Debugging

Demo Video : https://www.youtube.com/watch?v=VbvwhUTfp10

Windows Stand Alone version : Neotopia.zip