Outlast Trials - Red Barrels
A cooperative horror game where players must complete various objectives while avoiding being eliminated by psychopathic killers.
Technology used and tasks done
Game Engine: |
Unreal 4 |
Language: |
C++ and Blueprint |
My tasks: |
- Creation of a new NPC archetype released in October 2023
- Various debugging of the game's NPCs
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You Suck at Parking - Happy Volcano (Stockholm Syndrome Client)
An acrobatic racing game where players must successfully park their car in a chaotic environment. In multiplayer mode, players must park in the most parking spots before others do.
Technologies utilisés et tâches effectués
Game Engine: |
Unity |
Language: |
C# |
My tasks: |
- Implementation of a custom pathfinding system for a car game
- Creation of bots that can replace players in multiplayer mode
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Born of Bread - Wild Arts (Stockholm Syndrome Client)
An adventure RPG game with gameplay and aesthetics that closely resemble the game 'Paper Mario.
Technology used and tasks done
Game Engine: |
Unreal 4 |
Language: |
Blueprint |
My tasks: |
- Refactoring of the companion ability system
- Integration of new companion abilities
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Sphere VS Cube
Android game developed entirely alone that is now available in Open Beta on Google Play. The game is a rail shooter similar to Star Fox, but the levels are randomly generated. The player must complete 15 levels without losing all his lives.
Technology used and tasks done
Game Engine: |
Unity |
Language: |
C# |
My tasks: |
- All programming tasks
- Creation of Shader (using Amplify)
- Game Design
- VFX / UI / Sound Design integration
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8 giants touch screen application - ABB (Smart Pixel Client)
This application allows users to interact with the portfolio of ABB (an engineering company). These 8 screens can be combined into 1 so that a sale person can do a public presentation with it. It was one of the first applications of its type in Canada.
Technology used and tasks done
Game Engine: |
Unity |
Langage: |
C# |
My tasks: |
- Interaction with the 8 screens
- UI interaction and animation
- Navigation in the 3D environment
- Data integration from the CMS
- Debugging
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No Way Out
No Way Out is a multiplayer game playable in a browser with the help of the Unity WebPlayer. The game is a MOBA in top-down view where the players must accomplish different objectives while fighting multiple other teams.
Technology used and tasks done
Game Engine: |
Unity |
Langage: |
C# |
My tasks: |
- Integration system of the mob with their AI
- Loot distribution system
- Integration of new Heroes
- Programming of the skills of the new Heroes
- Creation of various element of the UI during gameplay
- Debugging
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Neotopia
Unity project done with the graduating student in 3D art of the UQAT university. The game is a third person 3D platformer.
My work was to program the principals features like the control of the character and the AI of the monsters.