Framework Fake XCOM
Framework developed alone facilitating the creation of levels and units for the modern version of the game XCOM.
Technology used and tasks done
Game Engine: |
Unreal 5 |
Language: |
C++ and Blueprint |
My tasks: |
- Creation of a custom grid pathfinding system for the Unreal Engine
- Creation of a decision system based on Utility Matrix framework for the Unreal engine
- Adaptation of the GAS system in order to create new unit Abilities
- UI integration and programming
- Integration of characters and their animation
- Debuging
- Essentially, all programming task
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Simple Shooter - AI Extended
Extension project of the GameDev.TV 'Simple Shooter' tutorial. The project involves creating an AI that replaces a player in an AAA-style third-person shooter.
Technology used and tasks done
Game Engine: |
Unreal 5 |
Language: |
C++ and Blueprint |
My tasks: |
- Creation of the bot using a mix of the Behaviour Tree and Utility Matrix systems
- Addition of mechanics for the player controller
- Creation of new UI
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Outlast Trials - Red Barrels
A cooperative horror game where players must complete various objectives while avoiding being eliminated by psychopathic killers.
Technology used and tasks done
Game Engine: |
Unreal 4 |
Language: |
C++ and Blueprint |
My tasks: |
- Creation of a new NPC archetype released in October 2023
- Various debugging of the game's NPCs
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You Suck at Parking - Happy Volcano (Stockholm Syndrome Client)
An acrobatic racing game where players must successfully park their car in a chaotic environment. In multiplayer mode, players must park in the most parking spots before others do.
Technology used and tasks done
Game Engine: |
Unity |
Language: |
C# |
My tasks: |
- Implementation of a custom pathfinding system for a car game
- Creation of bots that can replace players in multiplayer mode
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Born of Bread - Wild Arts (Stockholm Syndrome Client)
An adventure RPG game with gameplay and aesthetics that closely resemble the game 'Paper Mario.'
Technology used and tasks done
Game Engine: |
Unreal 4 |
Language: |
Blueprint |
My tasks: |
- Refactoring of the companion ability system
- Integration of new companion abilities
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Sphere VS Cube
Android game developed entirely alone that is now available in Open Beta on Google Play. The game is a rail shooter similar to Star Fox, but the levels are randomly generated. The player must complete 15 levels without losing all his lives.
Technology used and tasks done
Game Engine: |
Unity |
Language: |
C# |
My tasks: |
- All programming tasks
- Creation of Shader (using Amplify)
- Game Design
- VFX / UI / Sound Design integration
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